Vars
dropdowns: seq[ptr UiDropdown]
renderer: Renderer
textFields: seq[ptr UiTextField]
Procs
proc deRegister(buttonIn: UiButton): bool {....raises: [], tags: [].}
proc deRegister(dropdownIn: UiDropdown): bool {....raises: [], tags: [].}
proc deRegister(entityIn: Entity): bool {....raises: [], tags: [].}
proc deRegister(sceneIn: Scene): bool {....raises: [], tags: [].}
proc deRegister(textFieldIn: UiTextField): bool {....raises: [], tags: [].}
proc isRegistered(buttonIn: UiButton): bool {....raises: [], tags: [].}
proc isRegistered(dropdownIn: UiDropdown): bool {....raises: [], tags: [].}
proc isRegistered(entityIn: Entity): bool {....raises: [], tags: [].}
proc isRegistered(textFieldIn: UiTextField): bool {....raises: [], tags: [].}
proc register(dropdown: UiDropdown) {....raises: [], tags: [].}
proc register(textField: UiTextField) {....raises: [], tags: [].}