src/private/registry

Vars

buttons: seq[ptr UiButton]
entities: seq[ptr Entity]
renderer: Renderer

Procs

proc deRegister(buttonIn: UiButton): bool {....raises: [], tags: [].}
proc deRegister(dropdownIn: UiDropdown): bool {....raises: [], tags: [].}
proc deRegister(entityIn: Entity): bool {....raises: [], tags: [].}
proc deRegister(sceneIn: Scene): bool {....raises: [], tags: [].}
proc deRegister(textFieldIn: UiTextField): bool {....raises: [], tags: [].}
proc isCurrent(sceneIn: Scene): bool {....raises: [], tags: [].}
proc isRegistered(buttonIn: UiButton): bool {....raises: [], tags: [].}
proc isRegistered(dropdownIn: UiDropdown): bool {....raises: [], tags: [].}
proc isRegistered(entityIn: Entity): bool {....raises: [], tags: [].}
proc isRegistered(textFieldIn: UiTextField): bool {....raises: [], tags: [].}
proc register(button: UiButton) {....raises: [], tags: [].}
proc register(dropdown: UiDropdown) {....raises: [], tags: [].}
proc register(entity: Entity) {....raises: [], tags: [].}
proc register(textField: UiTextField) {....raises: [], tags: [].}
proc setActive(sceneIn: Scene) {....raises: [], tags: [].}