Types
App = object window*: Window renderer*: Renderer mousePos*: Vector2 isKeyboardFocused*: bool currentTextField*: UiTextField currentFieldText*: string isKeyInputComplete*: bool keyInput*: string
Keycodes = Keycode
Methods
method getWindowSize(app: App): Vector2 {.base, ...raises: [], tags: [].}
method handleInput(app: var App) {.base, ...raises: [], tags: [].}