Imports
-
audio
— sound, music and playlists.
collider — colliders.
common — common types and functions collection.
engine — game engine class.
entity — base game entity class.
font — TTF and bitmap fonts classes.
gui_button — GUI Button class.
gui_textbutton — GUI TextButton class.
image — base graphic class.
imageex — graphic class with transformations (zoom and rotate) support.
input — user input types and functions.
mask — mask class (mostly used by colliders).
screen — common graphic types and functions.
sprite — graphic class with frames and animations support.
state — base game state class.
text — graphic class for text output.
timer — timer class.