Types
PEngine = ref TEngine
TEngine = object of TObject fRun: bool fScreen: TScreen fUpdateTimer, fInfoTimer: PTimer fUpdateInterval: int fInfoText: PText state*: PState info*, infobg*: bool bgColor*: int32
Vars
game: PEngine
Procs
proc newEngine(width: int = 640; height: int = 480; flags: int = 0; scale: int = 1; title: cstring = ""; updateInterval: int = 20; info: bool = false; infobg: bool = true; bgColor: TColor = color(0, 0, 0); audio: bool = true; audioFrequency: cint = DEFAULT_FREQUENCY; audioFormat: int = DEFAULT_FORMAT; audioChannels: cint = DEFAULT_CHANNELS; audioChunkSize: cint = 1024): PEngine
-
width: screen width.
height: screen height.
flags: init flags.
scale: screen scale rate (1 for no-scaling).
title: window caption.
updateInterval: interval of update event in ms.
info: true to show info panel.
infobg: true to show info on black background.
bgColor: screen background color.
audio: true to use audio system.
audioFrequency: audio sampling frequency in samples per second (Hz).
audioFromat: audio sample format.
audioChannels: number of sound channels (2 for stereo, 1 for mono).
audioChunkSize: bytes used per sample.
proc switchInfo(obj: PEngine) {.inline.}
- Turn on/off info panel.
proc flip(obj: PEngine) {.inline.}
proc start(obj: PEngine)
- Start main cycle.
Methods
method free(obj: PEngine)
method run(obj: PEngine): bool {.inline.}
method run=(obj: PEngine; value: bool) {.inline.}
method stop(obj: PEngine) {.inline.}