proc `$`(r: TiledRegion): string {.raises: [], tags: []
.}
-
proc version(map: TiledMap): string {.inline, raises: [], tags: []
.}
-
proc tiledversion(map: TiledMap): string {.inline, raises: [], tags: []
.}
-
proc orientation(map: TiledMap): TiledOrientation {.inline, raises: [], tags: []
.}
-
proc renderorder(map: TiledMap): TiledRenderorder {.inline, raises: [], tags: []
.}
-
proc width(map: TiledMap): int {.inline, raises: [], tags: []
.}
-
proc height(map: TiledMap): int {.inline, raises: [], tags: []
.}
-
proc tilewidth(map: TiledMap): int {.inline, raises: [], tags: []
.}
-
proc tileheight(map: TiledMap): int {.inline, raises: [], tags: []
.}
-
proc infinite(map: TiledMap): bool {.inline, raises: [], tags: []
.}
-
proc tilesets(map: TiledMap): seq[TiledTileset] {.inline, raises: [], tags: []
.}
-
proc layers(map: TiledMap): seq[TiledLayer] {.inline, raises: [], tags: []
.}
-
proc objectGroups(map: TiledMap): seq[TiledObjectGroup] {.inline, raises: [], tags: []
.}
-
proc name(layer: TiledLayer): string {.inline, raises: [], tags: []
.}
-
proc width(layer: TiledLayer): int {.inline, raises: [], tags: []
.}
-
proc height(layer: TiledLayer): int {.inline, raises: [], tags: []
.}
-
proc tiles(layer: TiledLayer): seq[int] {.inline, raises: [], tags: []
.}
-
proc objects(layer: TiledObjectGroup): seq[TiledObject] {.inline, raises: [], tags: []
.}
-
proc name(tileset: TiledTileset): string {.inline, raises: [], tags: []
.}
-
proc imagePath(tileset: TiledTileset): string {.inline, raises: [], tags: []
.}
-
proc tilewidth(tileset: TiledTileset): int {.inline, raises: [], tags: []
.}
-
proc tileheight(tileset: TiledTileset): int {.inline, raises: [], tags: []
.}
-
proc firstgid(tileset: TiledTileset): int {.inline, raises: [], tags: []
.}
-
proc width(tileset: TiledTileset): int {.inline, raises: [], tags: []
.}
-
proc height(tileset: TiledTileset): int {.inline, raises: [], tags: []
.}
-
proc tilecount(tileset: TiledTileset): int {.inline, raises: [], tags: []
.}
-
proc columns(tileset: TiledTileset): int {.inline, raises: [], tags: []
.}
-
proc regions(tileset: TiledTileset): seq[TiledRegion] {.inline, raises: [], tags: []
.}
-
proc x(r: TiledRegion): auto {.inline, raises: [], tags: []
.}
-
proc y(r: TiledRegion): auto {.inline, raises: [], tags: []
.}
-
proc width(r: TiledRegion): auto {.inline, raises: [], tags: []
.}
-
proc height(r: TiledRegion): auto {.inline, raises: [], tags: []
.}
-
proc x(r: TiledObject): auto {.inline, raises: [], tags: []
.}
-
proc y(r: TiledObject): auto {.inline, raises: [], tags: []
.}
-
proc width(r: TiledObject): auto {.inline, raises: [], tags: []
.}
-
proc height(r: TiledObject): auto {.inline, raises: [], tags: []
.}
-
proc properties(r: TiledObject): auto {.inline, raises: [], tags: []
.}
-
proc `$`(o: TiledPolygon): auto {.raises: [], tags: []
.}
-
proc `$`(o: TiledPolyline): auto {.raises: [], tags: []
.}
-
proc `$`(o: TiledPoint): auto {.raises: [], tags: []
.}
-
proc `$`(o: TiledEllipse): auto {.raises: [], tags: []
.}
-
proc `$`(o: TiledObject): auto {.raises: [], tags: []
.}
-
proc `$`(t: TiledTileset): auto {.raises: [], tags: []
.}
-
proc newTiledRegion(x, y, width, height: int): TiledRegion {.raises: [], tags: []
.}
-
proc loadTileset(theXml: XmlNode): TiledTileset {.
raises: [OverflowError, ValueError], tags: []
.}
-
proc loadTileset(path: string): TiledTileset {.raises: [IOError, KeyError, Exception,
ValueError, XmlError, OverflowError],
tags: [WriteIOEffect, ReadDirEffect, ReadIOEffect, RootEffect]
.}
-
This loads a tileset from disk, usually only called from the loadTiledmap procedure
proc loadTiledMap(path: string): TiledMap {.raises: [IOError, KeyError, Exception,
ValueError, XmlError, OverflowError, OutOfMemError, ZlibStreamError], tags: [
WriteIOEffect, ReadDirEffect, ReadIOEffect, RootEffect]
.}
-
Loads a Tiled tmx file into a nim object