proc rect[T: Number](pos: Vec2[T]; size: Vec2[T]): Rect[T]
-
proc rect[T: Number](l: T; t: T; r: T; b: T): Rect[T]
-
proc rect[T: Number](val: T): Rect[T]
-
proc rectFromPoints[T: Number](p1: Vec2[T]; p2: Vec2[T]): Rect[T]
-
proc translate[T: Number](self: Rect[T]; trans: Vec2[T]): Rect[T]
-
proc x[T: Number](self: Rect[T]): Number
-
proc y[T: Number](self: Rect[T]): Number
-
proc width[T: Number](self: Rect[T]): T
-
proc height[T: Number](self: Rect[T]): T
-
proc left[T: Number](self: Rect[T]): T
-
proc top[T: Number](self: Rect[T]): T
-
proc right[T: Number](self: Rect[T]): T
-
proc bottom[T: Number](self: Rect[T]): T
-
proc center(self: Rect[float]): Vec2[float] {...}{.raises: [], tags: [].}
-
proc `[]`[T: Number](self: Rect[T]; i: range[0 .. 3]): T
-
proc subdivideVertical[T: Number](self: Rect[T]; atY: Number): SubdivisionV
-
proc subdivideHorizontal[T: Number](self: Rect[T]; atX: Number): SubdivisionH
-
proc inflate[T: Number](self: Rect[T]; thickness: Thickness): Rect
-
proc deflate[T: Number](self: Rect[T]; thickness: Thickness): Rect
-
proc withX[T: Number](self: Rect[T]; x: T): Rect[T]
-
proc withY[T: Number](self: Rect[T]; y: T): Rect[T]
-
proc withPos[T: Number](self: Rect[T]; pos: Vec2[T]): Rect[T]
-
proc withSize[T: Number](self: Rect[T]; size: Vec2[T]): Rect[T]
-
proc withWidth[T: Number](self: Rect[T]; w: Number): Rect[T]
-
proc withHeight[T: Number](self: Rect[T]; h: Number): Rect[T]
-
proc equals[T: Number](self: Rect[T]; other: Rect[T]): bool
-
proc intersects[T: Number](a: Rect[T]; b: Rect[T]): bool
-